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In the theoretical world of cellular automaton patterns of cells evolve, and seem to move, simply by following basic rules; these patterns are traversed by a highly repetitive object known as a ‘glider’ which creates the building blocks for more complex forms. Until now this has been only known to exist in regular cellular automata but Adam Goucher - an enthusiast of the mathematical computer game Game of Life – has discovered a ‘glider’ in an aperiodic cellular automaton using the famous Penrose tiling system. This is a major step in the development of more complex cellular patterning and has paved the way for the search of more advanced Penrose-like cellular universes.